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Time Wanderer - Why so much focus in the narrative?

June 23, 2018

<<English Below>>

 

Diario de desarrollo - ¿Porqué tanto peso en la narrativa?

 

En nuestra opinión, por lo general, los videojuegos independientes suelen estar muy vacíos de narrativa, o suelen representar historias muy abstractas y subjetivas.

 

Suponemos que esto ocurre por una falta de recursos, o la incapacidad de poder introducir diálogos de audio, y otros factores. En cualquier caso, muchos juegos indies se caracterizan por su narrativa minimalista y muy subjetiva que cada jugador interpreta como puede.

 

No queremos que ese sea el caso de Time Wanderer, ya que es un RPG, la narrativa tendrá mucho peso en el juego, los diálogos serán constantes así como las cutscenes y otros elementos narrativos.

 

Time Wanderer te contará una historia que no te dejará indiferente y muy pronto lanzaremos en campaña KickStarter. ¡Apuntate en www.timelessgamesinc.com para no perderte las recompensas exclusivas que ofreceremos!.

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Time Wanderer - Why so much focus in the narrative?

 

In our opinion, in general, independent videogames are usually very empty of narrative, or they tend to represent very abstract and subjective stories.

 

We assume that this occurs due to a lack of resources, or the inability to be able to introduce audio dialogues, and other factors. In any case, many indie games are characterized by their minimalist narrative and very subjective that each player interprets as they can.

 

We do not want that to be the case of Time Wanderer, since it is an RPG, the narrative will have a lot of weight in the game, the dialogues will be constant as well as the cutscenes and other narrative elements.

 

Time Wanderer will tell you a story that will not leave you indifferent and very soon we will launch KickStarter campaign. Sign up at www.timelessgamesinc.com to not miss out on the exclusive rewards we offer!

 

 

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